![]() The game uses a simple and easy to understand system of orders. ![]() There’s a lot of variation and exotic unit types can stand out amidst the more prosaic spearmen and archers.Īrmies then march towards their opponents in an I-Go You-Go turn-based mode. Zoom in to the troop units and you’ll see your soldiers lining up, sometimes with alternating colour schemes. This is one of the tell-tale signs that FOG:M is an adaption of a much-revered miniatures game system and this comes through elsewhere too. Armies deploy on either side of the field, with skirmisher and scout units able to deploy ahead of the rest of the army. ![]() The battlefield is rendered in presentable and easy to understand 3d terrain, ranging from terrain types like mountain, tundra, and desert all the way to your run of the mill plains. Using a deep but easy go grasp system, cantering around the concept of the “Points of advantage” which allows the game series to model ranged and melee clashes between different types of troops from many different worlds.įield of Glory II: Medieval (hereafter abbreviated to FOG:M) moves the series on a couple of hundred years, offering up a whole new set of armies, set-piece battles, campaigns, and opportunities to step outside of history and fight some what-if battles. Field of Glory 2 was an outstanding game that modelled ancient warfare from the time of the Egyptians up to the time of Charlemagne.
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